Core Mechanics
Movement, gunplay, melee, abilities and how damage really works.
- 2.1 Movement: sprint, slide, dash and stamina
Every movement mechanic in Deadlock explained, including stamina, dashes, the dash-jump, slides, wall jumps, ziplines and teleporters, with the exact costs and how to use each one.
- 2.2 Gunplay: falloff, headshots and reloading
How guns really work in Deadlock, including the damage formula, falloff ranges, the 1.65x headshot multiplier, projectile bullets, ammo and the items that improve each one.
- 2.3 Melee and parry
How melee works in Deadlock, covering light vs. heavy attacks, how melee scales, the parry window and stun, what you can parry, and how to win melee mind games.
- 2.4 Abilities, unlocks and ability points
How abilities work in Deadlock, including when each one unlocks, how ability points and upgrade tiers work, how spirit power scales damage, and how to choose your upgrade order.
- 2.5 Damage types and resistances
Weapon, spirit, melee and pure damage in Deadlock, how bullet and spirit resist stack, how resist shred works, negative resist, and how to decide which defensive items to buy.
- 2.6 Health, regen and respawns
How health, regen, shields, lifesteal and anti-heal work in Deadlock, plus the respawn timer at every stage of the game and what changes it.
- 2.7 Crowd control and how to counter it
Stuns, silences, sleeps, disarms, slows, roots, displacement and curses in Deadlock, covering what each one blocks, how debuff resist works, and the items and abilities that counter them.