Items
All 156 items in the shop: 53 Weapon, 54 Vitality and 49 Spirit, with what each one does and when to buy it. Checked on the October 6, 2026 patch. Planning a build? Grade it with the build rater.
Item guides
- How the shop works
Everything about Deadlock's shop. Covers the three item categories and four tiers, item slots and the extra Walker slots, the four-active limit, selling and refunds, component upgrades and the bonus stats you get for investing in a category.
- Weapon items explained
All Deadlock Weapon items by tier, with what each one does and when to buy it. Fire rate, ammo, headshots, on-hit effects and the late-game carry items.
- Vitality items explained
All Deadlock Vitality items by tier, covering health, regen, resists, lifesteal, shields and mobility, with what each does and when to buy it.
- Spirit items explained
All Deadlock Spirit items by tier, covering spirit power, cooldowns, range, duration, anti-heal and the big late-game caster items, with what each does and when to buy it.
- Active items and when to use them
Every Deadlock active item in one list, the ones you press with Z, X, C and V. Covers escapes, shields, crowd control, heals and burst, with tips for using them well.
- Build theory: gun, spirit and hybrid
How Deadlock builds actually work. Gun, spirit and hybrid builds, the investment bonus and the 4.8k spike, how to plan lane, core and late items, how much vitality to buy, and how to adjust when you're ahead or behind.
- Counter-building
How to counter-build in Deadlock. The items to buy against gun carries, spirit burst, healers and lifesteal, tanks, crowd control, slippery heroes and fed carries, plus how to read the enemy team and when not to counter-build.
- Item tier list
Every Deadlock shop item ranked S to D within its tier, using public match data from after the October 5, 2026 patch. Adjusted for when each item is bought, so expensive items don't look good just because winners can afford them.
Tier 1 800 souls
-
Close Quarters Adds 20% weapon damage whenever your target is within 15 metres, plus 20% melee resist. -
Extended Magazine A bigger magazine (+30% ammo) with a little bonus weapon damage. -
Extra Charge Gives each of your charge-based abilities an extra charge, plus a little spirit power for them. -
Extra Health A flat +210 max health. -
Extra Regen Faster health regeneration, both in and out of combat. -
Extra Spirit A flat +10 spirit power. -
Extra Stamina One extra stamina bar and faster stamina recovery. -
Golden Goose Egg Hold it and it grows in value over time; activate to hatch it for souls and permanent buffs. Also a little sprint and regen, at the cost of 15% damage. -
Grit Activate for a 200-point barrier that lasts 4 seconds. -
Headshot Booster Every 9 seconds, your next headshot on a hero deals 45 bonus weapon damage. Also gives a little health. -
Healing Rite Give yourself or an ally 300 health over 20 seconds plus sprint speed. Damage from enemy heroes or objectives cancels it. -
High-Velocity Rounds Makes your bullets travel 60% faster, plus a small weapon damage boost. -
Melee Lifesteal Every 8 seconds your next melee hit heals you for 100 (less against NPCs). Also more melee damage. -
Monster Rounds More weapon damage against troopers, camps and bosses, and less bullet damage taken from them. -
Mystic Burst Every 14 seconds, your next ability that deals over 80 damage gets 40 bonus spirit damage. -
Mystic Expansion Choose one ability to get 20% more range and radius. -
Mystic Regeneration Hitting enemy heroes with spirit damage gives you regeneration, which stacks across different heroes. -
Rapid Rounds A flat 9% fire rate increase. -
Rebuttal A successful parry against a hero heals you for the damage you blocked, sends it back, and boosts your damage briefly. Also shortens your parry cooldown. -
Restorative Shot Every few seconds your next bullet heals you: 50 health off a hero, 20 off troopers or orbs. -
Rusted Barrel Activate on an enemy to cut their fire rate and bullet resist for 5 seconds. -
Spirit Strike Your melee hits on heroes deal extra spirit damage and lower their spirit resist. -
Sprint Boots More sprint speed and out-of-combat regen.
Tier 2 1,600 souls
-
Active Reload Hit reload again during the highlighted window to finish instantly and gain fire rate, bullet lifesteal and move speed for a few seconds. Also +20% ammo. -
Arcane Surge An extra stamina bar. After you dash-jump, your next ability within 7 seconds gets bonus range, duration and spirit power. -
Battle Vest 18% bullet resist. While above 65% health you also get weapon damage and fire rate. -
Bullet Lifesteal Heals you for 13% of your bullet damage, with some health and weapon damage. -
Bullet Resist Shredder Your spirit damage lowers the target’s bullet resist by 10%. Also bullet resist and weapon damage for you. -
Cold Front Activate to release an expanding ice blast around you that deals spirit damage and slows heavily. -
Compress Cooldown Choose one ability to get 18% cooldown reduction. -
Debuff Reducer Cuts the duration of every negative effect on you by 25%. Also health. -
Duration Extender Choose one ability to last 22% longer. -
Enchanter's Emblem 18% spirit resist. While above 65% health you also get spirit power and cooldown reduction. -
Enduring Speed Permanent move speed and 25% resistance to slows. -
Fleetfoot Removes the move-speed penalty while shooting. Activate for a burst of speed and 40% slow resist for 5 seconds. -
Guardian Ward Give an ally (or yourself) a 250-point barrier and a burst of move speed. The cooldown halves when you cast it on someone else. -
Healbane Your spirit damage cuts the target’s healing by 35%. If they die while affected, you get a big heal. -
Healing Booster Makes all your healing 20% stronger, on yourself and on allies. Also regen. -
Improved Spirit +18 spirit power plus out-of-combat regen. -
Intensifying Magazine Your weapon damage ramps up by as much as 45% over 2.5 seconds of continuous fire. Also +20% ammo. -
Kinetic Dash An extra stamina bar. Dash-jumping gives you a burst of fire rate and bonus ammo until your next reload. -
Long Range 40% more weapon damage when your target is at least 15 metres away, plus a longer falloff range. -
Melee Charge Your next heavy melee every 5 seconds deals 25% extra damage and lunges further. Also boosts melee damage and bullet resist. -
Mystic Shot Every 8 seconds your next bullet deals 40 bonus spirit damage, which scales with spirit power. -
Mystic Slow Your spirit damage slows the target’s movement and dashes for 2 seconds. -
Mystic Vulnerability Your spirit damage lowers the target’s spirit resist by 8%. Also a little spirit resist for you. -
Opening Rounds 25% more weapon damage against enemies above half health, with faster bullets. -
Quicksilver Reload Pick one ability: it charges up bonus spirit damage over time, and using it reloads your gun and boosts fire rate. -
Reactive Barrier Automatically gives you a 325-point barrier whenever you’re stunned, chained, immobilised, slept or silenced. -
Recharging Rush Dealing 200+ weapon damage within a few seconds refunds a charge on each of your charge-based abilities. Also more ammo and weapon damage. -
Restorative Locket Stores a stack each time an enemy uses an ability near you. Activate to spend the stacks for healing and up to 3 stamina. -
Return Fire Activate for 6.5 seconds of automatically shooting back at anyone who damages you, returning a share of their damage. -
Slowing Bullets Your bullets build up a movement and dash slow on enemies. -
Slowing Hex Activate on an enemy to slow them, cut their dash distance and silence their movement abilities and items. -
Spirit Lifesteal Heals you for 13% of your spirit damage, with some health and spirit power. -
Spirit Sap Activate on an enemy to cut their spirit resist and spirit power for 12 seconds. -
Spirit Shielding 18% spirit resist, plus a 300-point barrier when you take a burst of spirit damage. -
Spirit Shredder Your bullets lower the target’s spirit resist by 8% and give you and your allies 10% spirit lifesteal against them. -
Split Shot Activate to fire five bullets per shot for a few seconds. Hitting more than one hero stacks bonus weapon damage. -
Stalker Gun damage at close range wounds the target: they bleed spirit damage, lose bullet resist and are revealed through walls, while you gain move speed. Also quieter footsteps. -
Suppressor Your spirit damage slows the target’s fire rate. Also bullet resist and spirit power. -
Swift Striker A bigger fire rate boost (+20%) plus sprint speed. -
Titanic Magazine Doubles your magazine size and adds 14% weapon damage. -
Trophy Collector Each kill or assist gives a permanent stack of sprint speed, ability range and passive soul income, up to 16 stacks. Stacks survive death. -
Weakening Headshot Landing a headshot cuts the target’s bullet resist by 12% for 12 seconds. Also gives health. -
Weapon Shielding 18% bullet resist, plus a 300-point barrier when you take a burst of weapon damage.
Tier 3 3,200 souls
-
Alchemical Fire Throw a flask that creates a burning area for 5 seconds, dealing rising spirit damage and lowering enemy bullet resist inside it. -
Ballistic Enchantment Pick one ability to gain extra range. Hitting heroes with it gives you stacking weapon damage. -
Berserker The more damage you take in a fight, the more weapon damage you deal, up to 10 stacks. -
Blood Tribute A toggle: drain your own health for big fire rate, debuff resist and move speed while it’s on. -
Bullet Resilience 30% bullet resist, rising by another 15% while you’re below half health. -
Burst Fire Hitting a hero gives you a short burst of fire rate and move speed, on a short cooldown. -
Counterspell Your next parry can block an enemy ability or item as well as melee. A successful spell parry heals you and gives move speed and spirit power. -
Cultist Sacrifice Activate on an enemy trooper or camp to consume it for 170% of its souls and a long-lasting buff to damage, health and range. -
Decay Activate on an enemy to make them lose a percentage of their health over 12 seconds and receive 50% less healing. It can’t kill on its own. -
Disarming Hex Activate on an enemy to disarm them for about 4 seconds and cut their bullet resist. -
Dispel Magic Activate to remove every non-ultimate debuff on you; if it removed anything, you also heal 250 and gain move speed. It can’t be used while stunned or asleep. -
Escalating Resilience Each bullet that hits a hero gives you a stack of bullet resist, up to 30%. Also health, weapon damage and ammo. -
Express Shot Every 8 seconds your next shot fires twice in quick succession with much higher damage and bullet speed, using extra ammo. -
Fortitude +375 max health, strong regen after you’ve avoided damage for a while, and bonus move speed above 75% health. -
Fury Trance Activate for 6.5 seconds of fire rate, 40% spirit resist and move speed with no shooting slowdown, but you’re silenced and can’t use stamina. -
Greater Expansion 30% more range and radius on all your abilities and items, plus some spirit resist. -
Headhunter Your next headshot every 8 seconds deals 75 bonus damage, heals you and gives a short speed boost. -
Healing Nova Activate to heal yourself and every nearby ally. -
Heroic Aura Passively gives nearby allies bullet resist. Activate to give your team move speed and fire rate for 7 seconds; troopers get double. -
Hollow Point While you’re above 65% health, you deal 35% more weapon damage and your bullets reduce enemy bullet resist. -
Hunter's Aura Nearby enemies lose bullet resist and fire rate. The effect doubles if only one enemy hero is near you. -
Knockdown Activate on an enemy to stun them after a 2-second delay. The stun lasts longer if they’re in the air. -
Lifestrike Melee hits heal you for part of their damage plus a flat amount, and slow the target heavily. -
Majestic Leap Activate to launch high into the air with a 200-point barrier; activate again to drop faster. Disabled for 5 seconds after an enemy hero hits you. -
Metal Skin Activate to become immune to bullets for 5 seconds, at the cost of some speed. -
Point Blank Up close you get 50% more weapon damage and your bullets slow enemies. Also health and melee resist. -
Radiant Regeneration A stronger Mystic Regeneration that also heals you and gives a burst of speed whenever you cast an ability. -
Rapid Recharge Two extra charges on charge-based abilities, faster recharging between charges and more spirit power for them. -
Rescue Beam Channel to heal an ally and yourself for a share of max health, and pull the ally towards you once during the channel. -
Shadow Weave Activate to turn invisible for up to 13 seconds. Attacking from stealth starts an ambush, briefly boosting fire rate, spirit power and melee damage. -
Sharpshooter 60% more weapon damage at range, plus faster bullets, longer falloff and extra zoom. -
Silence Wave Activate to send out an expanding wave that damages and silences enemies it hits. It doesn’t stop channelled abilities. -
Spirit Rend Like Spirit Shredder, but headshots stack an extra spirit resist reduction, up to four times. -
Spirit Resilience 30% spirit resist, rising by another 15% while you’re below half health. -
Spirit Snatch Melee hits on heroes deal bonus spirit damage and steal spirit resist and spirit power from the target. -
Stamina Mastery Two extra stamina bars, faster stamina recovery, and a second air jump or air dash before you land. -
Superior Cooldown 20% cooldown reduction on all your abilities, plus out-of-combat regen. -
Superior Duration All your abilities and items last 28% longer. Also some bullet resist. -
Surge of Power Choose one ability to get permanent spirit power. Using it gives you move speed and lets you keep full speed while shooting. -
Tankbuster Every 14 seconds, your next big ability hit deals extra damage based on the target’s current health, ignoring spirit resist. -
Tesla Bullets Bullets have a chance to fire a shock that jumps between up to four nearby enemies. -
Torment Pulse Constantly zaps the two closest enemies with spirit damage. Also health and melee resist. -
Toxic Bullets Your bullets build up a bleed that deals a percentage of the target’s max health over time and cuts their healing by 35%. -
Veil Walker Walking through a cosmic veil turns you invisible, heals you and speeds you up for a few seconds. -
Warp Stone Activate to teleport a short distance forward and gain 30% bullet resist for a few seconds. -
Weighted Shots A stronger version of Slowing Bullets with 30% more weapon damage, at the cost of some of your own move speed and stamina recovery.
Tier 4 6,400 souls
-
Arctic Blast A bigger Cold Front that freezes enemies for a second before slowing them and freezing their stamina regen. -
Armor Piercer Bullets have a 55% chance to pierce through enemies and ignore their bullet resist entirely. -
Boundless Spirit +30 spirit power and a further 15% boost to your total spirit power, with health and regen. -
Capacitor A stronger Tesla Bullets, plus an active projectile that damages, heavily slows and silences the target’s movement items and abilities. -
Cheat Death When you would die, you instead become immune to death for 4.5 seconds and lose non-stun debuffs, but deal less damage and heal less while it lasts. 90-second cooldown. -
Colossus Activate to grow larger for 7 seconds, gaining big bullet and spirit resist and melee damage, while nearby enemies are slowed. -
Crippling Headshot Headshots cut the target’s bullet resist, spirit resist and incoming healing for 12 seconds. -
Crushing Fists A bigger heavy-melee bonus. Melee hits restore ammo and stack a bullet resist debuff; at max stacks the target is stunned. -
Cursed Relic Activate to curse an enemy for about 3 seconds: they’re interrupted, silenced, disarmed and can’t use items, and lose non-ultimate buffs. You deal less damage meanwhile. -
Divine Barrier Cleanse an ally’s non-stun debuffs and give them a 600-point barrier and move speed. Half the cooldown when cast on someone else. -
Diviner's Kevlar Casting your ultimate gives you a 1,000-point barrier and 40 spirit power for 20 seconds. Also ultimate cooldown reduction. -
Echo Shard Activate to reset the cooldown of one chosen non-ultimate ability. The shard’s own cooldown grows with that ability’s cooldown. -
Escalating Exposure Your spirit damage stacks a debuff on the target that amplifies all your future spirit damage to them, up to 12 stacks. -
Ethereal Shift Activate to become invulnerable for 4 seconds, then gain spirit power, spirit resist and move speed. -
Focus Lens Activate to silence an enemy. When the silence ends, a portion of the damage they took during it hits them again. Also cuts their spirit resist and power. -
Frenzy When you drop below 50% health you gain big fire rate, move speed and debuff resist for 10 seconds. Also health and lifesteal. -
Glass Cannon 80% more weapon damage at the cost of 13% max health. Each hero kill adds permanent fire rate (up to 8 stacks); dying loses one. -
Healing Tempo Healing yourself or an ally also gives the target fire rate and move speed. Also stronger healing and regen. -
Indomitable Automatically cleanses the next stun, chain, immobilise, sleep or silence, then gives you a barrier and cuts your ability cooldowns by 20%. -
Infuser Activate for 7 seconds of huge spirit lifesteal (70%) and 30 spirit power. -
Inhibitor Your bullets build up a debuff that cuts the target’s damage by 30% and their healing by 40%. -
Juggernaut Enemies who shoot you have their fire rate slowed. Also move speed, regen, melee resist and slow resist. -
Leech Big bullet and spirit lifesteal (28% each), plus health, weapon damage and spirit power. -
Lightning Scroll Hitting enemies with your ultimate stuns them and deals bonus spirit damage after a short delay (once per target per ultimate). Includes Mystic Slow. -
Lucky Shot Bullets have a 25% chance to deal double weapon damage. Also +30% ammo. -
Magic Carpet Activate to summon a carpet that flies you away, immune to slows. Doing anything dismisses it. Also health, spirit power and ability duration. -
Mercurial Magnum An upgraded Quicksilver Reload: after using the chosen ability, your bullets deal bonus spirit damage based on your spirit power until your next reload. -
Mystic Reverb Choose one ability: its hits slow the target and echo extra damage to enemies around them after a short delay. Also lifesteal. -
Phantom Strike Activate to teleport to an enemy, pull them to the ground, damage them, slow them and disarm them. -
Plated Armor A chance to deflect incoming bullets completely, or to block their on-hit effects. -
Refresher Activate to reset the cooldowns of all your abilities and restore every charge. 300-second cooldown. -
Ricochet Your bullets bounce to two nearby enemies for 65% damage, carrying your on-hit effects with them. Also fire rate. -
Scourge Activate on yourself or an ally to give spirit resist and debuff resist, plus an aura that burns nearby enemies for a percentage of their max health. -
Silencer Your bullets reduce the target’s spirit damage and build up to a silence that stops their abilities. -
Siphon Bullets Your bullets steal max health from enemies for 17 seconds; they get it back when the effect ends. -
Spellbreaker The next big hit of spirit damage you take is reduced by 65%, on a short cooldown. Also spirit resist and debuff resist. -
Spellslinger Every ability or item you cast in combat stacks fire rate and faster reloads, up to six times. -
Spirit Burn Dealing a big burst of spirit damage to an enemy sets them on fire, dealing damage over time and cutting their healing by 70%. -
Spiritual Overflow Shooting heroes charges up a buff of fire rate, spirit power and spirit lifesteal. Also ability duration and health. -
Transcendent Cooldown 25% cooldown reduction on abilities and on items. -
Unstoppable Activate to become immune to stun, silence, sleep, root and disarm for 5.5 seconds. It can’t be used while already stunned or asleep. -
Vampiric Burst Activate for 5 seconds of huge bullet lifesteal (70%), fire rate and bonus ammo that can exceed your magazine size. -
Vortex Web Throw a grenade that pulls every nearby enemy into a small area and applies Slowing Hex. Alt-cast to target one enemy directly. -
Witchmail Taking heavy spirit damage reduces a random ability cooldown. Also spirit resist and spirit power.
No items match those filters.
Street Brawl legendaries
Drafted in Street Brawl, not sold in the normal shopLegendary Street Brawl only
-
Celestial Blessing Activate to cleanse and heal every ally on the map, with a burst of stamina recovery and speed. -
Cloak of Opportunity Blocks the next stun, immobilise or sleep, making you Unstoppable and giving you a barrier and speed. -
Electric Slippers Sliding makes you evade bullets, gain fire rate and damage enemies around you. Also two extra stamina bars. -
Eternal Gift Gives a random permanent stat buff every few seconds and cuts your next respawn time sharply. -
Frostbite Charm The chosen ability gets much shorter cooldowns and more spirit power, and freezes targets it damages for bonus damage. -
Haunting Shot Every few seconds your next bullet is larger, pierces targets, deals spirit damage based on current health, and weakens the target’s damage, healing and speed. -
Infinite Rounds Infinite ammo, faster bullets and fire rate, and a high chance for bullets to pierce and ignore bullet resist. -
Mystic Conduit A spirit aura for you and nearby allies, plus a big group heal when you deal heavy damage to a hero. -
Mystical Piano Activate on an area: after a short delay, enemies there are stunned, lose their stamina and are dazed. -
Nullification Burst Activate to strip enemies’ positive buffs and stop them using stamina or healing. -
Omnicharge Signet Gives a chosen ability extra charges, and charge-based abilities even more. -
Prism Blast Activate to become untargetable and invincible while lasers spin around you for 6 seconds. -
Runed Gauntlets Heavy melees pierce through parries, reach much further and shorten your other cooldowns on hit. -
Seraphim Wings Unlimited air jumps and dashes, plus more damage dealt and less taken while airborne. -
Shadow Strike Using stamina turns you invisible; melee from invisibility steals the target’s resists and deals damage over time. -
Shrink Ray Shrink yourself or an ally for 60 seconds, gaining speed and fire rate and access to tunnels. -
Unstable Concoction Activate for a few seconds of huge damage, health and speed while Unstoppable, then you explode, stunning and damaging everyone nearby. Your respawn is halved.