Vitality items keep you alive: health, regen, resists, shields, lifesteal and mobility. Every hero needs some, and tanks build mostly Vitality.
Buying Vitality items also raises your health investment bonus (see how the shop works).
Quick picks
- Laning: Extra Health, Extra Regen, Extra Stamina.
- Against gun carries: Bullet Resilience, Metal Skin, Weapon Shielding.
- Against casters: Spirit Resilience, Spirit Shielding, Spellbreaker.
- Against crowd control: Debuff Reducer, Dispel Magic, Unstoppable.
Every Vitality item
Tier 1 800 souls
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Extra Health A flat +210 max health. -
Extra Regen Faster health regeneration, both in and out of combat. -
Extra Stamina One extra stamina bar and faster stamina recovery. -
Grit Activate for a 200-point barrier that lasts 4 seconds. -
Healing Rite Give yourself or an ally 300 health over 20 seconds plus sprint speed. Damage from enemy heroes or objectives cancels it. -
Melee Lifesteal Every 8 seconds your next melee hit heals you for 100 (less against NPCs). Also more melee damage. -
Rebuttal A successful parry against a hero heals you for the damage you blocked, sends it back, and boosts your damage briefly. Also shortens your parry cooldown. -
Sprint Boots More sprint speed and out-of-combat regen.
Tier 2 1,600 souls
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Battle Vest 18% bullet resist. While above 65% health you also get weapon damage and fire rate. -
Bullet Lifesteal Heals you for 13% of your bullet damage, with some health and weapon damage. -
Debuff Reducer Cuts the duration of every negative effect on you by 25%. Also health. -
Enchanter's Emblem 18% spirit resist. While above 65% health you also get spirit power and cooldown reduction. -
Enduring Speed Permanent move speed and 25% resistance to slows. -
Guardian Ward Give an ally (or yourself) a 250-point barrier and a burst of move speed. The cooldown halves when you cast it on someone else. -
Healbane Your spirit damage cuts the target’s healing by 35%. If they die while affected, you get a big heal. -
Healing Booster Makes all your healing 20% stronger, on yourself and on allies. Also regen. -
Reactive Barrier Automatically gives you a 325-point barrier whenever you’re stunned, chained, immobilised, slept or silenced. -
Restorative Locket Stores a stack each time an enemy uses an ability near you. Activate to spend the stacks for healing and up to 3 stamina. -
Return Fire Activate for 6.5 seconds of automatically shooting back at anyone who damages you, returning a share of their damage. -
Spirit Lifesteal Heals you for 13% of your spirit damage, with some health and spirit power. -
Spirit Shielding 18% spirit resist, plus a 300-point barrier when you take a burst of spirit damage. -
Trophy Collector Each kill or assist gives a permanent stack of sprint speed, ability range and passive soul income, up to 16 stacks. Stacks survive death. -
Weapon Shielding 18% bullet resist, plus a 300-point barrier when you take a burst of weapon damage.
Tier 3 3,200 souls
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Bullet Resilience 30% bullet resist, rising by another 15% while you’re below half health. -
Counterspell Your next parry can block an enemy ability or item as well as melee. A successful spell parry heals you and gives move speed and spirit power. -
Dispel Magic Activate to remove every non-ultimate debuff on you; if it removed anything, you also heal 250 and gain move speed. It can’t be used while stunned or asleep. -
Fortitude +375 max health, strong regen after you’ve avoided damage for a while, and bonus move speed above 75% health. -
Fury Trance Activate for 6.5 seconds of fire rate, 40% spirit resist and move speed with no shooting slowdown, but you’re silenced and can’t use stamina. -
Healing Nova Activate to heal yourself and every nearby ally. -
Lifestrike Melee hits heal you for part of their damage plus a flat amount, and slow the target heavily. -
Majestic Leap Activate to launch high into the air with a 200-point barrier; activate again to drop faster. Disabled for 5 seconds after an enemy hero hits you. -
Metal Skin Activate to become immune to bullets for 5 seconds, at the cost of some speed. -
Rescue Beam Channel to heal an ally and yourself for a share of max health, and pull the ally towards you once during the channel. -
Spirit Resilience 30% spirit resist, rising by another 15% while you’re below half health. -
Stamina Mastery Two extra stamina bars, faster stamina recovery, and a second air jump or air dash before you land. -
Veil Walker Walking through a cosmic veil turns you invisible, heals you and speeds you up for a few seconds. -
Warp Stone Activate to teleport a short distance forward and gain 30% bullet resist for a few seconds.
Tier 4 6,400 souls
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Cheat Death When you would die, you instead become immune to death for 4.5 seconds and lose non-stun debuffs, but deal less damage and heal less while it lasts. 90-second cooldown. -
Colossus Activate to grow larger for 7 seconds, gaining big bullet and spirit resist and melee damage, while nearby enemies are slowed. -
Divine Barrier Cleanse an ally’s non-stun debuffs and give them a 600-point barrier and move speed. Half the cooldown when cast on someone else. -
Diviner's Kevlar Casting your ultimate gives you a 1,000-point barrier and 40 spirit power for 20 seconds. Also ultimate cooldown reduction. -
Healing Tempo Healing yourself or an ally also gives the target fire rate and move speed. Also stronger healing and regen. -
Indomitable Automatically cleanses the next stun, chain, immobilise, sleep or silence, then gives you a barrier and cuts your ability cooldowns by 20%. -
Infuser Activate for 7 seconds of huge spirit lifesteal (70%) and 30 spirit power. -
Inhibitor Your bullets build up a debuff that cuts the target’s damage by 30% and their healing by 40%. -
Juggernaut Enemies who shoot you have their fire rate slowed. Also move speed, regen, melee resist and slow resist. -
Leech Big bullet and spirit lifesteal (28% each), plus health, weapon damage and spirit power. -
Phantom Strike Activate to teleport to an enemy, pull them to the ground, damage them, slow them and disarm them. -
Plated Armor A chance to deflect incoming bullets completely, or to block their on-hit effects. -
Siphon Bullets Your bullets steal max health from enemies for 17 seconds; they get it back when the effect ends. -
Spellbreaker The next big hit of spirit damage you take is reduced by 65%, on a short cooldown. Also spirit resist and debuff resist. -
Unstoppable Activate to become immune to stun, silence, sleep, root and disarm for 5.5 seconds. It can’t be used while already stunned or asleep. -
Vampiric Burst Activate for 5 seconds of huge bullet lifesteal (70%), fire rate and bonus ammo that can exceed your magazine size. -
Witchmail Taking heavy spirit damage reduces a random ability cooldown. Also spirit resist and spirit power.
Next: Spirit items →
Numbers on this page are checked against the game and the community-run Deadlock Wiki. Spotted something a patch changed? Tell us.