Weapon items make your gun hit harder, shoot faster and carry extra effects on every bullet. They’re the core of any gun carry, and many heroes buy a few even when they mostly use abilities.
Buying Weapon items also raises your weapon damage investment bonus (see how the shop works), so a focused gun build gets stronger than the items alone suggest.
Quick picks
- Laning: Rapid Rounds, Extended Magazine, Headshot Booster, and Close Quarters for close-range heroes.
- Core for gun carries: Swift Striker, Titanic Magazine, Toxic Bullets.
- Late game: Ricochet, Lucky Shot, Glass Cannon if you’re ahead, Armor Piercer against tanks.
Every Weapon item
Tier 1 800 souls
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Close Quarters Adds 20% weapon damage whenever your target is within 15 metres, plus 20% melee resist. -
Extended Magazine A bigger magazine (+30% ammo) with a little bonus weapon damage. -
Headshot Booster Every 9 seconds, your next headshot on a hero deals 45 bonus weapon damage. Also gives a little health. -
High-Velocity Rounds Makes your bullets travel 60% faster, plus a small weapon damage boost. -
Monster Rounds More weapon damage against troopers, camps and bosses, and less bullet damage taken from them. -
Rapid Rounds A flat 9% fire rate increase. -
Restorative Shot Every few seconds your next bullet heals you: 50 health off a hero, 20 off troopers or orbs.
Tier 2 1,600 souls
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Active Reload Hit reload again during the highlighted window to finish instantly and gain fire rate, bullet lifesteal and move speed for a few seconds. Also +20% ammo. -
Fleetfoot Removes the move-speed penalty while shooting. Activate for a burst of speed and 40% slow resist for 5 seconds. -
Intensifying Magazine Your weapon damage ramps up by as much as 45% over 2.5 seconds of continuous fire. Also +20% ammo. -
Kinetic Dash An extra stamina bar. Dash-jumping gives you a burst of fire rate and bonus ammo until your next reload. -
Long Range 40% more weapon damage when your target is at least 15 metres away, plus a longer falloff range. -
Melee Charge Your next heavy melee every 5 seconds deals 25% extra damage and lunges further. Also boosts melee damage and bullet resist. -
Mystic Shot Every 8 seconds your next bullet deals 40 bonus spirit damage, which scales with spirit power. -
Opening Rounds 25% more weapon damage against enemies above half health, with faster bullets. -
Recharging Rush Dealing 200+ weapon damage within a few seconds refunds a charge on each of your charge-based abilities. Also more ammo and weapon damage. -
Slowing Bullets Your bullets build up a movement and dash slow on enemies. -
Spirit Shredder Your bullets lower the target’s spirit resist by 8% and give you and your allies 10% spirit lifesteal against them. -
Split Shot Activate to fire five bullets per shot for a few seconds. Hitting more than one hero stacks bonus weapon damage. -
Stalker Gun damage at close range wounds the target: they bleed spirit damage, lose bullet resist and are revealed through walls, while you gain move speed. Also quieter footsteps. -
Swift Striker A bigger fire rate boost (+20%) plus sprint speed. -
Titanic Magazine Doubles your magazine size and adds 14% weapon damage. -
Weakening Headshot Landing a headshot cuts the target’s bullet resist by 12% for 12 seconds. Also gives health.
Tier 3 3,200 souls
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Alchemical Fire Throw a flask that creates a burning area for 5 seconds, dealing rising spirit damage and lowering enemy bullet resist inside it. -
Ballistic Enchantment Pick one ability to gain extra range. Hitting heroes with it gives you stacking weapon damage. -
Berserker The more damage you take in a fight, the more weapon damage you deal, up to 10 stacks. -
Blood Tribute A toggle: drain your own health for big fire rate, debuff resist and move speed while it’s on. -
Burst Fire Hitting a hero gives you a short burst of fire rate and move speed, on a short cooldown. -
Cultist Sacrifice Activate on an enemy trooper or camp to consume it for 170% of its souls and a long-lasting buff to damage, health and range. -
Escalating Resilience Each bullet that hits a hero gives you a stack of bullet resist, up to 30%. Also health, weapon damage and ammo. -
Express Shot Every 8 seconds your next shot fires twice in quick succession with much higher damage and bullet speed, using extra ammo. -
Headhunter Your next headshot every 8 seconds deals 75 bonus damage, heals you and gives a short speed boost. -
Heroic Aura Passively gives nearby allies bullet resist. Activate to give your team move speed and fire rate for 7 seconds; troopers get double. -
Hollow Point While you’re above 65% health, you deal 35% more weapon damage and your bullets reduce enemy bullet resist. -
Hunter's Aura Nearby enemies lose bullet resist and fire rate. The effect doubles if only one enemy hero is near you. -
Point Blank Up close you get 50% more weapon damage and your bullets slow enemies. Also health and melee resist. -
Shadow Weave Activate to turn invisible for up to 13 seconds. Attacking from stealth starts an ambush, briefly boosting fire rate, spirit power and melee damage. -
Sharpshooter 60% more weapon damage at range, plus faster bullets, longer falloff and extra zoom. -
Spirit Rend Like Spirit Shredder, but headshots stack an extra spirit resist reduction, up to four times. -
Tesla Bullets Bullets have a chance to fire a shock that jumps between up to four nearby enemies. -
Toxic Bullets Your bullets build up a bleed that deals a percentage of the target’s max health over time and cuts their healing by 35%. -
Weighted Shots A stronger version of Slowing Bullets with 30% more weapon damage, at the cost of some of your own move speed and stamina recovery.
Tier 4 6,400 souls
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Armor Piercer Bullets have a 55% chance to pierce through enemies and ignore their bullet resist entirely. -
Capacitor A stronger Tesla Bullets, plus an active projectile that damages, heavily slows and silences the target’s movement items and abilities. -
Crippling Headshot Headshots cut the target’s bullet resist, spirit resist and incoming healing for 12 seconds. -
Crushing Fists A bigger heavy-melee bonus. Melee hits restore ammo and stack a bullet resist debuff; at max stacks the target is stunned. -
Frenzy When you drop below 50% health you gain big fire rate, move speed and debuff resist for 10 seconds. Also health and lifesteal. -
Glass Cannon 80% more weapon damage at the cost of 13% max health. Each hero kill adds permanent fire rate (up to 8 stacks); dying loses one. -
Lucky Shot Bullets have a 25% chance to deal double weapon damage. Also +30% ammo. -
Ricochet Your bullets bounce to two nearby enemies for 65% damage, carrying your on-hit effects with them. Also fire rate. -
Silencer Your bullets reduce the target’s spirit damage and build up to a silence that stops their abilities. -
Spellslinger Every ability or item you cast in combat stacks fire rate and faster reloads, up to six times. -
Spiritual Overflow Shooting heroes charges up a buff of fire rate, spirit power and spirit lifesteal. Also ability duration and health.
Next: Vitality items →
Numbers on this page are checked against the game and the community-run Deadlock Wiki. Spotted something a patch changed? Tell us.