Deadlock HandbookPatch October 6, 2026

Deadlock Item Tier List (October 2026): Every Item Ranked by Win Rate

Every Deadlock shop item ranked S to D within its tier, using public match data from after the October 5, 2026 patch. Adjusted for when each item is bought, so expensive items don't look good just because winners can afford them.

This tier list ranks every Deadlock shop item against the other items of the same price, using public match data from deadlock-api.com since the October 5, 2026 balance patch. It’s the item version of our hero tier list.

How we tier: S = +3 points or more · A = +1.5 to +3 · B = 0 to +1.5 · C = 0 to −1.5 · D = below −1.5. A “point” is one percentage point of win rate above or below the average item of the same tier, bought at the same minute of the match. Updated after each major patch.

Why not just use win rates?

Raw item win rates mostly tell you who’s rich. The team that’s winning has more souls, so it buys more tier 4 items, so every tier 4 item looks good. In this data, every single tier 4 item has a raw win rate above 50%, even the worst one.

So we compare like with like:

  1. Each purchase is compared only with other items of the same tier.
  2. And only with items bought in the same minute of the match. A tier 3 item bought at 12 minutes is compared with other tier 3 items bought at 12 minutes, not with ones bought at 30.

What’s left is closer to the question you actually care about: with the same souls at the same time, which item helps more?

How to read it (and its limits)

  • Defensive items look worse than they are. Players buy Metal Skin, Bullet Resilience and Disarming Hex when they’re already losing fights to guns. Their low scores mostly reflect why they were bought. Buy them when the enemy calls for them; see counter-building.
  • Some items ride on their heroes. An item that’s mostly bought by one strong hero borrows that hero’s win rate. Check your own hero guide for what your hero should build.
  • Small gaps are noise. For less popular items, differences under about 1 point aren’t meaningful. Focus on the tiers, not the exact order.
  • All ranks, normal mode. Street Brawl and Broker-corrupted items aren’t counted. Items with fewer than 5,000 purchases are left out.
  • Items in S tier aren’t “must buy”. A good build still comes first. Use this list to choose between options that fit your hero.

Tier 4 items (6,400 souls)

The late-game picks. Lucky Shot, Silencer and Frenzy lead, so gun carries are in a strong spot this patch. On the defensive side, Diviner’s Kevlar and Colossus both score well, and Ethereal Shift is the top spirit item. Boundless Spirit is the most-bought tier 4 spirit item but scores below average, which suggests spirit builds do better finishing a cooldown or utility item first.

Tier 4 items: win rate against the tier average
Tier 4 items: win rate against the tier average. Lucky Shot +4.8; Silencer +4.2; Frenzy +3.9; Diviner's Kevlar +3.5; Colossus +3.4; Ethereal Shift +3.3; Spellslinger +3; Siphon Bullets +2.6; Scourge +2.6; Glass Cannon +2; Refresher +2; Witchmail +1.9; Crippling Headshot +1.7; Lightning Scroll +1.3; Armor Piercer +1.2; Spirit Burn +1; Mystic Reverb +0.9; Healing Tempo +0.8; Inhibitor +0.8; Indomitable +0.7; Infuser +0.6; Cheat Death +0.5; Phantom Strike +0.4; Juggernaut +0.3; Unstoppable 0; Spiritual Overflow −0.1; Magic Carpet −0.1; Escalating Exposure −0.2; Spellbreaker −0.3; Leech −0.4; Transcendent Cooldown −0.4; Divine Barrier −0.5; Crushing Fists −0.7; Vampiric Burst −1.1; Echo Shard −1.2; Capacitor −1.4; Focus Lens −1.4; Ricochet −2.1; Boundless Spirit −2.2; Mercurial Magnum −2.5; Arctic Blast −2.8; Plated Armor −2.9; Vortex Web −3.8; Cursed Relic −4.5. −4 −2 0 +2 +4 D C B A S Lucky Shot Silencer Frenzy Diviner's Kevlar Colossus Ethereal Shift Spellslinger Siphon Bullets Scourge Glass Cannon Refresher Witchmail Crippling Headshot Lightning Scroll Armor Piercer Spirit Burn Mystic Reverb Healing Tempo Inhibitor Indomitable Infuser Cheat Death Phantom Strike Juggernaut Unstoppable Spiritual Overflow Magic Carpet Escalating Exposure Spellbreaker Leech Transcendent Cooldown Divine Barrier Crushing Fists Vampiric Burst Echo Shard Capacitor Focus Lens Ricochet Boundless Spirit Mercurial Magnum Arctic Blast Plated Armor Vortex Web Cursed Relic Tier average

Each dot is how many percentage points an item's win rate sits above or below other 6,400-soul items bought at the same point in the match. The vertical lines are our tier cut-offs.

View as a table
HeroTierPoints vs tier average
Lucky ShotS tier+4.8
SilencerS tier+4.2
FrenzyS tier+3.9
Diviner's KevlarS tier+3.5
ColossusS tier+3.4
Ethereal ShiftS tier+3.3
SpellslingerS tier+3
Siphon BulletsA tier+2.6
ScourgeA tier+2.6
Glass CannonA tier+2
RefresherA tier+2
WitchmailA tier+1.9
Crippling HeadshotA tier+1.7
Lightning ScrollB tier+1.3
Armor PiercerB tier+1.2
Spirit BurnB tier+1
Mystic ReverbB tier+0.9
Healing TempoB tier+0.8
InhibitorB tier+0.8
IndomitableB tier+0.7
InfuserB tier+0.6
Cheat DeathB tier+0.5
Phantom StrikeB tier+0.4
JuggernautB tier+0.3
UnstoppableC tier0
Spiritual OverflowC tier−0.1
Magic CarpetC tier−0.1
Escalating ExposureC tier−0.2
SpellbreakerC tier−0.3
LeechC tier−0.4
Transcendent CooldownC tier−0.4
Divine BarrierC tier−0.5
Crushing FistsC tier−0.7
Vampiric BurstC tier−1.1
Echo ShardC tier−1.2
CapacitorC tier−1.4
Focus LensC tier−1.4
RicochetD tier−2.1
Boundless SpiritD tier−2.2
Mercurial MagnumD tier−2.5
Arctic BlastD tier−2.8
Plated ArmorD tier−2.9
Vortex WebD tier−3.8
Cursed RelicD tier−4.5

S tier

A tier

B tier

C tier

D tier

Tier 3 items (3,200 souls)

Heroic Aura has the highest score of any tier 3 item. Like the other team-wide auras, it helps everyone nearby, so its value adds up across a fight. Ballistic Enchantment and Berserker are the strongest gun picks, and Superior Duration, Greater Expansion and Superior Cooldown are the safest spirit upgrades. Remember the defensive-item caveat when you look at the bottom of this list.

Tier 3 items: win rate against the tier average
Tier 3 items: win rate against the tier average. Heroic Aura +4.6; Blood Tribute +4; Ballistic Enchantment +3.5; Superior Duration +3.4; Berserker +3.2; Greater Expansion +2.3; Superior Cooldown +2; Escalating Resilience +1.5; Burst Fire +1.3; Rescue Beam +0.9; Tesla Bullets +0.8; Surge of Power +0.8; Spirit Resilience +0.7; Warp Stone +0.7; Fortitude +0.7; Spirit Rend +0.6; Healing Nova +0.4; Torment Pulse +0.3; Hunter's Aura +0.3; Fury Trance +0.2; Toxic Bullets +0.2; Hollow Point −0.1; Stamina Mastery −0.2; Rapid Recharge −0.7; Counterspell −0.7; Alchemical Fire −0.7; Point Blank −1; Weighted Shots −1; Majestic Leap −1.3; Shadow Weave −1.3; Tankbuster −1.5; Dispel Magic −1.7; Lifestrike −1.9; Silence Wave −2.1; Cultist Sacrifice −2.3; Spirit Snatch −2.3; Veil Walker −2.5; Headhunter −2.5; Knockdown −2.6; Sharpshooter −3.4; Radiant Regeneration −3.4; Express Shot −3.9; Decay −4; Bullet Resilience −4.4; Disarming Hex −8.9; Metal Skin −10.1. −10 −8 −6 −4 −2 0 +2 +4 D C B A S Heroic Aura Blood Tribute Ballistic Enchantment Superior Duration Berserker Greater Expansion Superior Cooldown Escalating Resilience Burst Fire Rescue Beam Tesla Bullets Surge of Power Spirit Resilience Warp Stone Fortitude Spirit Rend Healing Nova Torment Pulse Hunter's Aura Fury Trance Toxic Bullets Hollow Point Stamina Mastery Rapid Recharge Counterspell Alchemical Fire Point Blank Weighted Shots Majestic Leap Shadow Weave Tankbuster Dispel Magic Lifestrike Silence Wave Cultist Sacrifice Spirit Snatch Veil Walker Headhunter Knockdown Sharpshooter Radiant Regeneration Express Shot Decay Bullet Resilience Disarming Hex Metal Skin Tier average

Each dot is how many percentage points an item's win rate sits above or below other 3,200-soul items bought at the same point in the match. The vertical lines are our tier cut-offs.

View as a table
HeroTierPoints vs tier average
Heroic AuraS tier+4.6
Blood TributeS tier+4
Ballistic EnchantmentS tier+3.5
Superior DurationS tier+3.4
BerserkerS tier+3.2
Greater ExpansionA tier+2.3
Superior CooldownA tier+2
Escalating ResilienceB tier+1.5
Burst FireB tier+1.3
Rescue BeamB tier+0.9
Tesla BulletsB tier+0.8
Surge of PowerB tier+0.8
Spirit ResilienceB tier+0.7
Warp StoneB tier+0.7
FortitudeB tier+0.7
Spirit RendB tier+0.6
Healing NovaB tier+0.4
Torment PulseB tier+0.3
Hunter's AuraB tier+0.3
Fury TranceB tier+0.2
Toxic BulletsB tier+0.2
Hollow PointC tier−0.1
Stamina MasteryC tier−0.2
Rapid RechargeC tier−0.7
CounterspellC tier−0.7
Alchemical FireC tier−0.7
Point BlankC tier−1
Weighted ShotsC tier−1
Majestic LeapC tier−1.3
Shadow WeaveC tier−1.3
TankbusterD tier−1.5
Dispel MagicD tier−1.7
LifestrikeD tier−1.9
Silence WaveD tier−2.1
Cultist SacrificeD tier−2.3
Spirit SnatchD tier−2.3
Veil WalkerD tier−2.5
HeadhunterD tier−2.5
KnockdownD tier−2.6
SharpshooterD tier−3.4
Radiant RegenerationD tier−3.4
Express ShotD tier−3.9
DecayD tier−4
Bullet ResilienceD tier−4.4
Disarming HexD tier−8.9
Metal SkinD tier−10.1

S tier

A tier

B tier

C tier

D tier

Tier 2 items (1,600 souls)

Duration Extender is the best-scoring tier 2 item and one of the most bought, a sign that longer abilities are strong across the roster right now. Active Reload and Fleetfoot lead the gun options, and Debuff Reducer is the top Vitality pick, which makes sense with so much crowd control in the game.

Tier 2 items: win rate against the tier average
Tier 2 items: win rate against the tier average. Duration Extender +2.7; Active Reload +2.3; Debuff Reducer +2.2; Mystic Slow +2.2; Fleetfoot +2.2; Mystic Vulnerability +2; Bullet Lifesteal +1.7; Spirit Lifesteal +1.7; Enduring Speed +1.5; Bullet Resist Shredder +1.5; Weakening Headshot +1.4; Compress Cooldown +1.2; Arcane Surge +1.2; Guardian Ward +0.5; Spirit Shredder 0; Titanic Magazine −0.1; Melee Charge −0.2; Recharging Rush −0.2; Enchanter's Emblem −0.2; Spirit Shielding −0.5; Trophy Collector −0.5; Healing Booster −0.6; Improved Spirit −0.8; Healbane −0.8; Reactive Barrier −0.9; Suppressor −0.9; Intensifying Magazine −0.9; Swift Striker −0.9; Restorative Locket −1.1; Opening Rounds −1.1; Return Fire −1.1; Split Shot −1.2; Slowing Bullets −1.4; Mystic Shot −1.4; Battle Vest −1.4; Slowing Hex −1.4; Quicksilver Reload −1.6; Stalker −2.6; Spirit Sap −3.1; Cold Front −3.1; Long Range −3.1; Kinetic Dash −3.2; Weapon Shielding −4.3. −4 −2 0 +2 +4 D C B A S Duration Extender Active Reload Debuff Reducer Mystic Slow Fleetfoot Mystic Vulnerability Bullet Lifesteal Spirit Lifesteal Enduring Speed Bullet Resist Shredder Weakening Headshot Compress Cooldown Arcane Surge Guardian Ward Spirit Shredder Titanic Magazine Melee Charge Recharging Rush Enchanter's Emblem Spirit Shielding Trophy Collector Healing Booster Improved Spirit Healbane Reactive Barrier Suppressor Intensifying Magazine Swift Striker Restorative Locket Opening Rounds Return Fire Split Shot Slowing Bullets Mystic Shot Battle Vest Slowing Hex Quicksilver Reload Stalker Spirit Sap Cold Front Long Range Kinetic Dash Weapon Shielding Tier average

Each dot is how many percentage points an item's win rate sits above or below other 1,600-soul items bought at the same point in the match. The vertical lines are our tier cut-offs.

View as a table
HeroTierPoints vs tier average
Duration ExtenderA tier+2.7
Active ReloadA tier+2.3
Debuff ReducerA tier+2.2
Mystic SlowA tier+2.2
FleetfootA tier+2.2
Mystic VulnerabilityA tier+2
Bullet LifestealA tier+1.7
Spirit LifestealA tier+1.7
Enduring SpeedA tier+1.5
Bullet Resist ShredderA tier+1.5
Weakening HeadshotB tier+1.4
Compress CooldownB tier+1.2
Arcane SurgeB tier+1.2
Guardian WardB tier+0.5
Spirit ShredderC tier0
Titanic MagazineC tier−0.1
Melee ChargeC tier−0.2
Recharging RushC tier−0.2
Enchanter's EmblemC tier−0.2
Spirit ShieldingC tier−0.5
Trophy CollectorC tier−0.5
Healing BoosterC tier−0.6
Improved SpiritC tier−0.8
HealbaneC tier−0.8
Reactive BarrierC tier−0.9
SuppressorC tier−0.9
Intensifying MagazineC tier−0.9
Swift StrikerC tier−0.9
Restorative LocketC tier−1.1
Opening RoundsC tier−1.1
Return FireC tier−1.1
Split ShotC tier−1.2
Slowing BulletsC tier−1.4
Mystic ShotC tier−1.4
Battle VestC tier−1.4
Slowing HexC tier−1.4
Quicksilver ReloadD tier−1.6
StalkerD tier−2.6
Spirit SapD tier−3.1
Cold FrontD tier−3.1
Long RangeD tier−3.1
Kinetic DashD tier−3.2
Weapon ShieldingD tier−4.3

A tier

B tier

C tier

D tier

Tier 1 items (800 souls)

Tier 1 scores are close together, as you’d expect from cheap stat items. Extra Health, Sprint Boots and Mystic Expansion come out on top. The two actives, Golden Goose Egg and Rusted Barrel, score lowest, so in lane, raw stats tend to beat early buttons.

Tier 1 items: win rate against the tier average
Tier 1 items: win rate against the tier average. Extra Health +1.8; Sprint Boots +1.5; Mystic Expansion +1.3; Extended Magazine +0.9; Grit +0.8; Extra Spirit +0.5; High-Velocity Rounds +0.3; Monster Rounds +0.2; Extra Stamina +0.2; Healing Rite 0; Rapid Rounds −0.1; Extra Regen −0.2; Extra Charge −0.3; Close Quarters −1.1; Restorative Shot −1.1; Rebuttal −1.2; Headshot Booster −1.3; Mystic Burst −1.5; Melee Lifesteal −1.6; Spirit Strike −1.7; Mystic Regeneration −1.9; Golden Goose Egg −2.2; Rusted Barrel −4.8. −4 −2 0 +2 +4 D C B A S Extra Health Sprint Boots Mystic Expansion Extended Magazine Grit Extra Spirit High-Velocity Rounds Monster Rounds Extra Stamina Healing Rite Rapid Rounds Extra Regen Extra Charge Close Quarters Restorative Shot Rebuttal Headshot Booster Mystic Burst Melee Lifesteal Spirit Strike Mystic Regeneration Golden Goose Egg Rusted Barrel Tier average

Each dot is how many percentage points an item's win rate sits above or below other 800-soul items bought at the same point in the match. The vertical lines are our tier cut-offs.

View as a table
HeroTierPoints vs tier average
Extra HealthA tier+1.8
Sprint BootsA tier+1.5
Mystic ExpansionB tier+1.3
Extended MagazineB tier+0.9
GritB tier+0.8
Extra SpiritB tier+0.5
High-Velocity RoundsB tier+0.3
Monster RoundsB tier+0.2
Extra StaminaB tier+0.2
Healing RiteB tier0
Rapid RoundsC tier−0.1
Extra RegenC tier−0.2
Extra ChargeC tier−0.3
Close QuartersC tier−1.1
Restorative ShotC tier−1.1
RebuttalC tier−1.2
Headshot BoosterC tier−1.3
Mystic BurstD tier−1.5
Melee LifestealD tier−1.6
Spirit StrikeD tier−1.7
Mystic RegenerationD tier−1.9
Golden Goose EggD tier−2.2
Rusted BarrelD tier−4.8

A tier

B tier

C tier

D tier

How to use this list

  1. Build for your hero first. The build theory guide and your hero’s page come before any tier list.
  2. Break ties with it. When two items fill the same job, pick the higher-tier one.
  3. Counter-build anyway. If the enemy has three gun carries, Metal Skin is right for you, whatever its score.
  4. Check back after patches. Item balance changes often, and so does this list.

Data: purchases in normal-mode matches from 2026-10-06 (the first full day after the October 5 patch) to 2026-10-07 14:00 UTC, all ranks.

See also

Frequently asked questions

What are the best items in Deadlock right now?

By our adjusted win rate, the strongest items after the October 5, 2026 patch are Lucky Shot, Silencer and Frenzy at tier 4, Heroic Aura, Ballistic Enchantment and Superior Duration at tier 3, and Duration Extender, Active Reload and Debuff Reducer at tier 2.

How is this item tier list made?

Every purchase is compared with other items of the same price bought in the same minute of the match. An item's score is how many percentage points its win rate sits above or below that average. S is +3 or more, A is +1.5 to +3, B is 0 to +1.5, C is 0 to -1.5, and D is below -1.5.

Why is Metal Skin so low on the tier list?

Because players buy it when they're already losing fights to guns. Reactive defensive items always score low in win-rate data. That doesn't make them bad; it means the data can't see the games they saved. Buy them when the enemy team calls for them.

Why not just use item win rates?

Raw item win rates mostly measure wealth. Every tier 4 item has a raw win rate above 50% because the team that's ahead buys more of them. Comparing items only against others of the same tier, bought at the same time, removes most of that effect.

Numbers on this page are checked against the game and the community-run Deadlock Wiki. Spotted something a patch changed? Tell us.