Deadlock HandbookPatch October 6, 2026

Wraith

Duelist · Gun carry · Pick-off · Medium to learn

A stage magician and gun duelist who teleports in, shreds with Full Auto, and lifts targets helplessly into the air.

Strengths and weaknesses

Good at

  • Excellent 1v1 duelist with Full Auto
  • Project Mind is a long-range teleport for engaging or escaping
  • Telekinesis takes a target completely out of a fight
  • Card Trick adds damage and utility to every gunfight

Struggles with

  • Low health (730) and low health per boon
  • Telekinesis has a 1.25s channel that can be interrupted
  • Project Mind is her only escape, on a long cooldown early on
  • Needs items to come online

Abilities

1

Card Trick

Dealing weapon damage summons cards of a random suit. Throw them for damage plus an effect that depends on the suit, for example Hearts heal you and Diamonds reduce the target's resist. Holds 2 charges.

Tier 1
1 point
+2 charges
Tier 2
2 points
+40 damage and better spirit scaling
Tier 3
5 points
All suits improved and a higher chance of a Joker
2

Project Mind

46s cooldown

Teleport to a target location within 25m.

Tier 1
1 point
+15m cast range
Tier 2
2 points
300 barrier for 5s after teleporting (scales with spirit power)
Tier 3
5 points
-32s cooldown
3

Full Auto

45s cooldown

For 5s, gain +20% fire rate and deal bonus spirit damage on every bullet.

Tier 1
1 point
-20s cooldown
Tier 2
2 points
+10% fire rate and +3s duration
Tier 3
5 points
Unlimited ammo during Full Auto and better spirit damage scaling
ULT

Telekinesis

150s cooldown

Channel for 1.25s to lift an enemy hero into the air, then slam them towards a target location (13m throw range).

Tier 1
1 point
+100 damage
Tier 2
2 points
-45s cooldown
Tier 3
5 points
+1.5s debuff duration and +6m range

Ability order

Spend points in this order. Each ability's tiers cost 1, 2 and 5 points.

  1. Unlock Full Auto
  2. Unlock Card Trick
  3. Unlock Project Mind
  4. Full Auto T1
  5. Card Trick T1
  6. Unlock Telekinesis
  7. Full Auto T2
  8. Project Mind T1
  9. Telekinesis T1–T2
  10. Full Auto T3
  11. Card Trick T2
  12. Project Mind T3
  13. Telekinesis T3
  14. Card Trick T3
  15. Project Mind T2

Item build

A starting build that works in most games. Swap pieces based on the enemy team; the notes explain what each stage is for.

WeaponVitalitySpirit

StageItems
Laning (800-soul items)Fire rate and ammo make Card Trick charge faster and Full Auto hit harder.
Mid game core (1,600–3,200)Duelist essentials. Swift Striker and lifesteal win extended gunfights.
Late game (3,200–6,400)Scale the gun; Silencer stops casters fighting back during Telekinesis follow-ups.
SituationalMetal Skin against gun duelists; Spirit Resilience against casters; Crippling Headshot to shred tanks.

How to play

Wraith is a gun duelist and pick-off hero. She wins one-on-one gunfights with Full Auto, adds extra damage and effects with Card Trick, repositions with Project Mind, and takes key enemies out of fights with Telekinesis.

Laning phase (0–10 min)

  • Farm and trade with your gun. Full Auto makes short trades very strong.
  • Throw cards often. Shooting builds cards; throw them at the enemy hero for extra damage and suit effects.
  • Keep Project Mind for escaping in lane, since it’s your only mobility.

Mid game (10–25 min)

  • Hunt isolated targets. Project Mind behind a lone farmer → Full Auto → cards.
  • Get Full Auto T1 and T2 early. A shorter cooldown and a longer, faster Full Auto make you a much stronger duelist.
  • Use Project Mind to rotate. With T1, it covers huge distances to join fights.

Late game and team fights (25+ min)

  • Telekinesis the biggest threat. Lifting the enemy carry or initiator for over a second (longer with T3) takes them out of the fight.
  • Throw them towards your team or away from theirs. The throw direction matters.
  • Full Auto T3 gives unlimited ammo, so you never need to reload in the middle of a team fight.

Combos

  1. Ambush: Project Mind behind the target → Full Auto → empty your gun → throw cards.
  2. Pick: Telekinesis a key enemy → throw them towards your team → Full Auto them on landing.
  3. Escape: Project Mind away (T2 gives a 300-point barrier) → keep shooting from range.

Matchups

  • Good against: other gun heroes in one-on-one fights, and squishy casters who can’t survive Full Auto.
  • Hard against: tanks stacking bullet resist, and heroes with stuns or silences that cancel Telekinesis.
  • Burst spirit damage is dangerous on her low health. Add Spirit Resilience if casters are killing you.

Pro tips

  • Full Auto’s bonus damage is spirit damage, so it partly ignores bullet resist; a little spirit power helps.
  • Project Mind T2 gives a 300 barrier on arrival, which makes aggressive teleports much safer.
  • Telekinesis T2 cuts 45 seconds from the cooldown, making it available for nearly every fight.

Lore

Wraith runs a gambling empire across New York's underworld, held together with bribes and blackmail. She handles problems personally with telekinesis and a fast-firing gun, confident the law can't touch her.

Frequently asked questions

Is Wraith good for beginners?

She's a medium-difficulty hero. Her gun-focused playstyle is straightforward, but Project Mind positioning and timing Telekinesis take practice.

What do Wraith's card suits do?

Each card has a random suit with its own effect. For example, Hearts heal you and Diamonds reduce the target's resistance. Card Trick T3 improves every suit and increases the chance of a Joker.

How do you counter Wraith?

Stuns and silences interrupt Telekinesis during its 1.25-second channel. Bullet resist items like Metal Skin cut her Full Auto damage, and staying near teammates stops her isolating you.

Ability numbers are checked against the game and the community-run Deadlock Wiki after every patch. Builds are our own recommendations. Spotted something out of date? Tell us.