Deadlock HandbookPatch October 6, 2026

Bebop

Hooker · Initiator · Spirit · Medium to learn

A scrap-metal robot who hooks enemies across the map, uppercuts them into his team, and melts them with a massive Hyper Beam.

Strengths and weaknesses

Good at

  • Grapple Arm pulls enemies into your team from 30m (60m with T2)
  • Hyper Beam deals huge damage over a very long range
  • Sticky Bomb grows permanently stronger over the match
  • High health (880, +52 per boon)

Struggles with

  • Slow move speed (6.5 m/s)
  • Hyper Beam is an 11s channel that can be interrupted
  • Missing a hook leaves you with little threat
  • Grapple Arm hits the first target, so troopers can block it

Abilities

1

Exploding Uppercut

22s cooldown

An uppercut that knocks the target back. When they land, it deals 75 spirit damage in 14m and slows fire rate by 14%. It also works on allies.

Tier 1
1 point
-11s cooldown
Tier 2
2 points
On hero hit: +30% weapon damage and double weapon range for 9s
Tier 3
5 points
On hero hit: resets Grapple Arm's cooldown and heals 18% of missing health
2

Sticky Bomb

18s cooldown

Attach a bomb to a target (6m range) that explodes after 3.5s for 85 spirit damage in 8m. Each hero hit permanently increases its damage by 1%, and each hero kill by 2.5%.

Tier 1
1 point
-8s cooldown
Tier 2
2 points
+85 damage
Tier 3
5 points
On cast: +5 m/s move speed and +25% debuff resist for 6s
3

Grapple Arm

23s cooldown

Launch a mechanical hand (30m range) that pulls the first target hit to you, dealing melee damage and slowing them by 72% for 0.5s.

Tier 1
1 point
+20% weapon damage against the target for 6s
Tier 2
2 points
+30m cast range
Tier 3
5 points
-11.5s cooldown
ULT

Hyper Beam

120s cooldown

Channel an enormous beam for 11s, dealing 160 spirit DPS along 70m and slowing by 20%. Deals 50% damage to objectives.

Tier 1
1 point
-20s cooldown
Tier 2
2 points
+108 DPS
Tier 3
5 points
Heals you for 65% of the damage dealt to heroes (20% to non-heroes)

Ability order

Spend points in this order. Each ability's tiers cost 1, 2 and 5 points.

  1. Unlock Grapple Arm
  2. Unlock Sticky Bomb
  3. Unlock Exploding Uppercut
  4. Grapple Arm T1
  5. Sticky Bomb T1
  6. Unlock Hyper Beam
  7. Exploding Uppercut T1
  8. Sticky Bomb T2
  9. Hyper Beam T1–T2
  10. Grapple Arm T2
  11. Exploding Uppercut T3
  12. Hyper Beam T3
  13. Grapple Arm T3
  14. Sticky Bomb T3
  15. Exploding Uppercut T2

Item build

A starting build that works in most games. Swap pieces based on the enemy team; the notes explain what each stage is for.

Checked against 26,305 Bebop matches from October 6–7, 2026 (all ranks). It keeps the items most Bebop players buy and fills the other slots with the items that won most often. See the item tier list for how we measure that.

WeaponVitalitySpirit

StageItems
Laning (800-soul items)Bebop's usual opener: Mystic Burst and Spirit Strike for damage, Sprint Boots to set up Grapple Arm angles.
Mid game core (1,600–3,200)Most Bebops build Trophy Collector, Improved Spirit, Enduring Speed and Spirit Snatch. Superior Cooldown has the best mid-game results: more Grapple Arms and Sticky Bombs per fight. Slowing Hex, the usual active, scores poorly, so it moves to situational.
Late game (6,400)Spirit Burn and Mystic Reverb have the best late-game results on Bebop, and Witchmail keeps a frontliner alive.
SituationalLifestrike for sustain in brawls, Torment Pulse and Escalating Exposure for more spirit damage, Slowing Hex to stop a target escaping.

How to play

Bebop is a hook initiator. Grapple Arm pulls enemies across the map to him, Exploding Uppercut launches them, Sticky Bomb blows them up, and Hyper Beam fires a long, enormous beam that melts anything in its path.

Laning phase (0–10 min)

  • Hook, bomb, uppercut. A landed Grapple Arm into Sticky Bomb and Exploding Uppercut is a huge trade.
  • Mind the troopers. Grapple Arm hits the first target, so aim around the trooper wave.
  • Your beam gun is consistent: 66 rounds of short-to-medium-range damage.

Mid game (10–25 min)

  • Hook enemies into your team. One good Grapple Arm can start and win a fight.
  • Sticky Bomb scales over the game. Keep hitting heroes to stack its permanent bonus.
  • Exploding Uppercut T3 resets Grapple Arm, which lets you hook twice.

Late game and team fights (25+ min)

  • Hyper Beam from a safe angle. It reaches 70 m, so you can beam from the back.
  • Buy Unstoppable so you can’t be interrupted during the 11-second channel.
  • T3 heals you for 65% of the damage dealt to heroes, which makes you very hard to kill while beaming.

Combos

  1. Classic: Grapple Arm → Sticky Bomb → Exploding Uppercut → shoot.
  2. Double hook (T3 Uppercut): Grapple Arm → Exploding Uppercut (resets Grapple) → hook a second target.
  3. Beam setup: Hook a target into your team → Hyper Beam the group fighting over them.

Matchups

  • Good against: squishy backline heroes who can be pulled out of position.
  • Hard against: teams that stay behind troopers or tanks, and heroes who can interrupt the beam.

Pro tips

  • Exploding Uppercut works on allies too: launch a teammate to help them reposition.
  • Hyper Beam deals half damage to objectives, but 11 seconds of it can still take a lot of an objective’s health.

Lore

Bebop is a scrap golem built by Miss Shelly, a junkyard attendant. To pay for her medicine, he secretly fights in illegal combat tournaments at night, and she has no idea how dangerous his after-hours work really is.

Frequently asked questions

How does Bebop's hook work?

Grapple Arm launches a mechanical hand up to 30 metres (60 with T2) and pulls the first target it hits back to Bebop, dealing damage and briefly slowing them. Troopers and other enemies in the way can block it.

Does Sticky Bomb get stronger?

Yes, permanently. Each hero hit adds 1% damage and each hero kill adds 2.5%, with diminishing returns after 60 hits or 7 kills.

How do you counter Bebop?

Stand behind troopers or teammates so his hook hits them instead. Interrupt Hyper Beam with a stun or silence, and punish him when he misses Grapple Arm.

Ability numbers are checked against the game and the community-run Deadlock Wiki after every patch. Builds are our own recommendations, checked against public match data. Spotted something out of date? Tell us.