Deadlock HandbookPatch October 6, 2026

Billy

Brawler · Melee · Initiator · Medium to learn

A furious punk with a goat skull and a bat who melee-reloads his gun, rams enemies into the air, and chains whole teams to him.

Strengths and weaknesses

Good at

  • Melee hits refill his ammo, so he rarely needs to reload
  • Chain Gang yanks an entire team into his
  • High close-range DPS (74.1)
  • Lots of knock-ups and crowd control

Struggles with

  • Reduced headshot bonus (-20%)
  • Short range; kiting heroes frustrate him
  • Chains break if enemies break line of sight
  • Needs to be in melee range to get full value

Abilities

1

Bashdown

35s cooldown

Slam your bat into the ground, pulling nearby enemies down and dealing melee damage, then send out a shockwave that deals spirit damage and knocks enemies up.

Tier 1
1 point
-10s cooldown
Tier 2
2 points
+1 charge and +2m radius
Tier 3
5 points
Charges recharge 3s faster; the slam deals 50% of your heavy melee damage
2

Rising Ram

32s cooldown

Charge headfirst into an enemy and launch both of you into the air, dealing spirit damage. Hitting a target halves the cooldown.

Tier 1
1 point
On impact: +25% weapon damage for 5s
Tier 2
2 points
Longer charge (0.4s)
Tier 3
5 points
-13s cooldown; on impact gain +10% max health for 16s
3

Blasted

27s cooldown

Passive: melee hits refill ammo (100% on heavy, 35% on light) and mark enemies as Wrecked for 7s. Active (8s): your bullets deal 10% more to Wrecked enemies, and each melee hit adds max health and extends the duration.

Tier 1
1 point
+2.25 m/s move speed while Blasted
Tier 2
2 points
Using it adds a Bashdown charge; +7% bonus against Wrecked enemies
Tier 3
5 points
+50 bonus health per melee hit and better spirit scaling
ULT

Chain Gang

175s cooldown

Chain every enemy within 12m. Chained enemies can't use movement abilities and are heavily slowed if they pull against the chain. After 2.8s, all of them are yanked to you and take 120 spirit damage. Chains break if line of sight is lost for about a second.

Tier 1
1 point
+40% bullet and spirit resist during the chain
Tier 2
2 points
-40s cooldown
Tier 3
5 points
+5m range; 1.3s of Unstoppable per hero pulled

Ability order

Spend points in this order. Each ability's tiers cost 1, 2 and 5 points.

  1. Unlock Blasted
  2. Unlock Bashdown
  3. Unlock Rising Ram
  4. Blasted T1
  5. Bashdown T1
  6. Unlock Chain Gang
  7. Bashdown T2
  8. Rising Ram T1
  9. Chain Gang T1–T2
  10. Blasted T2
  11. Bashdown T3
  12. Chain Gang T3
  13. Rising Ram T3
  14. Blasted T3
  15. Rising Ram T2

Item build

A starting build that works in most games. Swap pieces based on the enemy team; the notes explain what each stage is for.

Checked against 18,995 Billy matches from October 6–7, 2026 (all ranks). It keeps the items most Billy players buy and fills the other slots with the items that won most often. See the item tier list for how we measure that.

WeaponVitalitySpirit

StageItems
Laning (800-soul items)Close Quarters and Melee Lifesteal are on almost every Billy. Spirit Strike adds damage to your melee hits.
Mid game core (1,600–3,200)The usual Billy core is Stalker, Melee Charge, Lifestrike and Spirit Snatch. Berserker has the strongest results here, and Rapid Recharge gives you more charges of your key ability.
Late game (6,400)Crushing Fists for damage, then Colossus and Juggernaut so you survive diving into the enemy team.
SituationalGreater Expansion is the best-performing optional item on Billy. Debuff Reducer against crowd control, Hunter's Aura for fights in their backline, Scourge for drawn-out brawls.

How to play

Billy is a melee brawler and initiator. His innate playstyle mixes gun and bat: melee hits refill his ammo, and light melees don’t interrupt reloading. Bashdown and Rising Ram knock enemies up, Blasted makes him tankier with every hit, and Chain Gang drags the whole enemy team to him.

Laning phase (0–10 min)

  • Weave melee into your shooting. Melee refills your ammo; heavy melee refills all of it.
  • Rising Ram to trade. Launching yourself and the enemy into the air sets up free shots and melee hits. Landing it halves the cooldown.
  • Bashdown knocks up enemies near you, which is great for trades and last hits.

Mid game (10–25 min)

  • Pop Blasted before fights. Each melee hit boosts your max health and extends its duration.
  • Gank with Rising Ram. It closes the gap and starts the fight.
  • Bashdown T2 gives a second charge, which is great for repeated knock-ups.

Late game and team fights (25+ min)

  • Chain Gang from a flank. Catch as many enemies as possible within 12 m, then pull them into your team.
  • Keep line of sight. Chains break if enemies stay behind cover for about a second.
  • T3 makes you Unstoppable for 1.3 seconds per hero pulled.

Combos

  1. Ram and bash: Rising Ram → land → Bashdown → melee chain (refills ammo) → shoot.
  2. Team pull: Chain Gang a group → Bashdown when they arrive → Blasted and brawl.
  3. Blasted brawl: Blasted → heavy melee (full reload) → empty the magazine → heavy melee again.

Matchups

  • Good against: heroes that want to fight up close, and squishy backliners who can’t escape the chain.
  • Hard against: long-range kiters and heroes who can break line of sight easily.

Pro tips

  • Billy’s light melees recover faster and slow him less than other heroes’, so chain them freely.
  • Blasted T2 gives you a Bashdown charge each time you use it.

Lore

Billy is anger in human form, raging at authority, magical regulations, bad service, or just whatever's in front of him. Nobody knows where the goat skull came from, and nobody is brave enough to ask.

Frequently asked questions

How does Billy's melee reload work?

Blasted's passive makes melee hits refill ammo, 100% on a heavy melee and 35% on a light one. His reload also isn't interrupted by light melees, so mixing melee into your shooting keeps the gun firing.

How does Chain Gang work?

It chains every enemy within 12 metres. While chained they can't use movement abilities and are slowed heavily if they pull away. After 2.8 seconds they're all yanked to Billy and take spirit damage. Breaking line of sight for about a second snaps the chain.

How do you counter Billy?

Keep your distance; his gun is close-range and his headshot bonus is reduced. If he ults, break line of sight to snap the chain, and save crowd control for when he dives in.

Ability numbers are checked against the game and the community-run Deadlock Wiki after every patch. Builds are our own recommendations, checked against public match data. Spotted something out of date? Tell us.