In Deadlock, the team that arrives first usually wins. Fast rotations let you join fights, defend objectives and take the Urn, Rift or Mid Boss before the enemy can react. Here’s every way to move fast, and how to use them.
Ziplines
Each lane has a zipline running from your base towards the enemy’s. How far it goes depends on how far your troopers have pushed.
| Details | |
|---|---|
| Speed | 18 m/s (middle lane), 21 m/s (side lanes), whatever your hero |
| Get off | Crouch (Left Ctrl). You keep your momentum for 2 seconds |
| Bonus | Riding refreshes your air dash and double jump |
| Combat lockout | After taking damage from enemy heroes or objectives, you can’t attach for 3 seconds |
Watch out: enemy heroes can knock you off a zipline with damage, so don’t ride straight into a fight.
Zipline boost
- Press F while riding to boost: +80% zipline speed for 32 seconds.
- Available from 6:00, then on a 6-minute cooldown.
- Express lines: destroying an enemy Base Guardian pair permanently gives your team that +80% boost in that lane. This makes pushing the final objectives much faster.
Save your boost for when it matters: rushing to defend, joining a fight, or getting to the Rift or Urn first.
The shortcut map
Teleporters, jump pads and steam vents, with the lanes for reference.
Hover or tap a marker for details. Map image © Valve; marker positions from the community-run Deadlock API, checked on the October 5, 2026 patch.
List of locations
| Layer | How many | What to know |
|---|---|---|
| Objectives | 6 guardians, 6 walkers, 2 patrons | Guardians (G) and Walkers (W) in each lane, the Patron (P) in each base, and the Mid Boss (M) underground at the centre. |
| Shops | 6 lane shops, 2 secret shops, 1 base shop | One shop beside each Guardian (for that team only; it closes when the Guardian dies), two underground secret shops both teams can use, and a shop in each spawn room. |
| Teleporters | 4 teleporters | Two linked pairs next to the secret shops. Each takes 4 seconds to channel. |
| Soul Urn | 5 soul urn spawns, 2 soul urn drop-offs | The urn spawns at one of these points from 10:00, every 5 minutes; deliver it to the drop-off (diamond) on the far side within 45 seconds. |
| Unstable Rift | 2 unstable rifts | The Rift appears on one of the two side-lane bridges, first around 11:00 and then about every 7 minutes. |
| Power-ups | 2 power-ups | A power-up appears on these two bridges at 5:00 and every 5 minutes. Claim it with a heavy melee. |
| Sinner’s Sacrifice | 11 sinner’s sacrifices | Melee these machines for souls and a chance at permanent buffs, from 8:00. Three sit at the top of the Bell Tower. |
| Jungle camps | 4 small camps, 25 medium camps, 11 large camps | Small camps spawn at 2:00, medium at 5:00 and large at 8:00. Bigger circles are bigger camps. |
| Golden statues | 166 golden statues | Break these for a 50% chance at a permanent stat buff. They spawn at 3:00 and respawn 3 minutes after breaking. |
| Steam vents | 47 steam vents | Standing in a vent hides you from enemy heroes and boosts your regeneration. |
| Jump pads | 17 jump pads | Vents that launch you through the air, handy for rotations. |
Teleporters
| Details | |
|---|---|
| How many | Two linked pairs |
| Where | Next to the two underground secret shops |
| Channel | 4 seconds; stay safe while it charges |
| After | +3 m/s move speed for 5 seconds |
| Restrictions | Soul Urn carriers can’t use them |
Other shortcuts
- Jump pads: vents that launch you through the air. Learn the ones near your lane.
- Ropes: climb to rooftops and upper floors.
- Underground tunnels: move unseen between areas.
- Rooftops: no fall damage means you can always drop off a roof to escape.
When to rotate
- Your lane is pushed. You’ve cleared the wave and the next one is 20+ seconds away. Help another lane, or farm on the way.
- A teammate needs help. A 2v1 in another lane is your chance for a kill, or their chance to survive.
- An objective is coming up. The Urn (10:00, then every 5:00), the Rift (~11:00, then every ~7:00), the Mid Boss after it respawns, and power-ups (every 5:00).
- Enemies are missing from the minimap. If you can’t see them, they may be heading to a teammate. Move towards your team.
How to rotate well
- Push your wave first. Leaving a wave behind means your Guardian takes damage and your lane loses souls.
- Farm on the way. Pick a route through camps and crates.
- Use ziplines to get back to lane after shopping or respawning.
- Rotate as a group in the mid game. Two players arriving together win fights that one alone would lose.
- Ping your intent. A quick ping lets teammates know you’re coming, so they can wait for you.
That’s the end of the Map section. Next up: heroes.
Frequently asked questions
How do you use the zipline boost in Deadlock?
Press F while riding a zipline (from 6:00 onward). It gives +80% zipline speed for 32 seconds, then goes on a 6-minute cooldown. Destroying an enemy Base Guardian pair permanently turns that lane's zipline into an express line with the boost always on.
Where are the teleporters in Deadlock?
There are two linked pairs, next to the two underground secret shops between Broadway and the side lanes. They take 4 seconds to channel and give +3 m/s speed for 5 seconds after you arrive.
How do I get off a zipline in Deadlock?
Press crouch (Left Ctrl). You keep your momentum for 2 seconds, and riding a zipline refreshes your air dash and double jump, so you can dismount straight into a jump or dash.
Numbers on this page are checked against the game and the community-run Deadlock Wiki. Spotted something a patch changed? Tell us.