The lanes get the attention, but most of Deadlock’s map is between them: four districts packed with camps, soul machines, shops and hiding spots. This guide covers what’s where. For how to farm it, see jungle farming.
Where everything is
Turn layers on and off to find camps, Sinner’s Sacrifice machines, golden statues and steam vents.
Hover or tap a marker for details. Map image © Valve; marker positions from the community-run Deadlock API, checked on the October 5, 2026 patch.
List of locations
| Layer | How many | What to know |
|---|---|---|
| Objectives | 6 guardians, 6 walkers, 2 patrons | Guardians (G) and Walkers (W) in each lane, the Patron (P) in each base, and the Mid Boss (M) underground at the centre. |
| Shops | 6 lane shops, 2 secret shops, 1 base shop | One shop beside each Guardian (for that team only; it closes when the Guardian dies), two underground secret shops both teams can use, and a shop in each spawn room. |
| Teleporters | 4 teleporters | Two linked pairs next to the secret shops. Each takes 4 seconds to channel. |
| Soul Urn | 5 soul urn spawns, 2 soul urn drop-offs | The urn spawns at one of these points from 10:00, every 5 minutes; deliver it to the drop-off (diamond) on the far side within 45 seconds. |
| Unstable Rift | 2 unstable rifts | The Rift appears on one of the two side-lane bridges, first around 11:00 and then about every 7 minutes. |
| Power-ups | 2 power-ups | A power-up appears on these two bridges at 5:00 and every 5 minutes. Claim it with a heavy melee. |
| Sinner’s Sacrifice | 11 sinner’s sacrifices | Melee these machines for souls and a chance at permanent buffs, from 8:00. Three sit at the top of the Bell Tower. |
| Jungle camps | 4 small camps, 25 medium camps, 11 large camps | Small camps spawn at 2:00, medium at 5:00 and large at 8:00. Bigger circles are bigger camps. |
| Golden statues | 166 golden statues | Break these for a 50% chance at a permanent stat buff. They spawn at 3:00 and respawn 3 minutes after breaking. |
| Steam vents | 47 steam vents | Standing in a vent hides you from enemy heroes and boosts your regeneration. |
| Jump pads | 17 jump pads | Vents that launch you through the air, handy for rotations. |
The four districts
| District | Notable features |
|---|---|
| Theater | Camps and Sacrifice machines between the lanes |
| Chinatown | The Bell Tower: three Sinner’s Sacrifice machines at the top, and a bell the whole map hears when anyone hits a machine or breakable there |
| Haunted Lot | Camps and Sacrifice machines between the lanes |
| Plaza | Sunken Plaza: two Sacrifice sites and two camps in a fog that drains your stamina, with bigger rewards the deeper you go |
Everything that spawns, and when
| Spawn | Count | First | Respawn |
|---|---|---|---|
| Small camps | 4 | 2:00 | 1:25 |
| Crates and golden statues | 500+ crates | 3:00 | 3:00 after breaking |
| Power-ups | On bridges | 5:00 | Every 5:00 |
| Medium camps | 22 | 5:00 | 4:50 |
| Large camps | 12 | 8:00 | 5:35 |
| Sinner’s Sacrifice | 15 machines at 11 sites | 8:00 | 5:00 (solo) or when its mixed camp is cleared |
| Soul Urn | York → Greenwich, alternating | 10:00 | Every 5:00 |
| Unstable Rift | Side-lane bridges | ~11:00 | ~7:00 |
| Tunnel crates and statues | Underground | 5:00 | 5:00 |
| Rooms above the Mid Boss pit and in Times Square | Broadway | 10:00 | 3:00 |
The camps (haunts)
City Never Sleeps added nine haunt families: Barrel Mimics, Past Dues, Festival Spirits, Slum Shrooms, Crabbage Pots, Stage Hands, Specimens, Gutter Ghouls and Underhands. Each has its own attacks, but they fall into three tiers:
| Tier | Health | Souls | Resists (bullet / spirit) |
|---|---|---|---|
| Small | 129 | 41 (+0.44/min) | 50% / 45% |
| Medium | 322 | 68 (+0.73/min) | 50% / 45% |
| Large | 1,133 | 181 (+1.95/min) | 60% / 55% |
Some Sinner’s Sacrifice sites are mixed camps, with machines next to medium camps. These respawn only once everything at the site is cleared.
Power-ups
Glowing stones on the bridges near the Soul Urn spawn and drop-off points, from 5:00 and every 5 minutes after. Grab them with a heavy melee. Each lasts 160 seconds (lost if you die) and gets stronger as the game goes on:
| Power-up | Effect (early → late game) |
|---|---|
| Casting | +15 → +65 spirit power, 12–20% cooldown reduction |
| Gun | +12% → +35% fire rate, +35% → +70% ammo; instant reload on pickup |
| Movement | +2 → +4 stamina, +1.5 → +4 m/s sprint speed, faster ziplines |
| Survival | +200 → +750 bonus health, plus health regen |
Power-ups only buff the player who claims them, so give them to the hero who benefits most: Gun to a gun carry, Casting to a spirit hero.
Secret shops
Two underground shops between Broadway and the side lanes, reached by stairs or manholes. Both teams can use them, and a teleporter sits next to each. They’re handy for shopping mid-rotation without going home.
Steam vents
Found near secret shops, camps and the Mid Boss. While inside a steam vent you:
- are hidden from enemy heroes,
- can’t be targeted by abilities or items that need a hero target, and
- get a regeneration boost.
You’re revealed if you take damage, deal damage, or an enemy hero steps into the vent. Use them to reset health before a fight, or to wait in ambush.
Underground tunnels
The tunnels link areas of the map out of sight. They have their own crates and statues (on 5-minute timers) and cockroaches worth 1 soul each. They’re a safe way to rotate, and a classic spot for ambushes.
Juke rooms
Dead-end rooms around the map, some with Cosmic Veil pickups. Good for losing a chaser who doesn’t know the map, and terrible to run into if they do.
Frequently asked questions
What are the districts in Deadlock?
Theater, Chinatown, Haunted Lot and Plaza. They're the areas between the three lanes, full of jungle camps, Sinner's Sacrifice machines, crates, steam vents and shortcuts.
What do steam vents do in Deadlock?
Standing in a steam vent hides you from enemy heroes, stops you being targeted by abilities and items that need a hero target, and boosts your regeneration. You're revealed if you take or deal damage, or if an enemy hero walks in.
When do power-ups spawn in Deadlock?
At 5:00 and every 5 minutes after that, as glowing stones on the bridges near the Soul Urn spawn and drop-off points. Claim them with a heavy melee. They last 160 seconds, or until you die.
Numbers on this page are checked against the game and the community-run Deadlock Wiki. Spotted something a patch changed? Tell us.