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Deadlock Street Brawl: Rules, Tips and How It Works

Learn how Deadlock's Street Brawl mode works: round flow, rules, how it differs from standard matches, and practical tips to win more fights.

Street Brawl is Deadlock’s short mode: 4v4 on a single lane, a best-of-five series of rounds, and no soul economy. Instead of farming and shopping, you draft items before every round. It was added on January 22, 2026 in the Old Gods, New Blood update and doesn’t affect your rank.

If standard Deadlock is a 35-minute game of farming and rotations, Street Brawl is the team fights with everything else cut out.

The rules

Street Brawl
Teams4v4
MapOne lane. The rest of the city is off-limits.
Win a roundDestroy the enemy Guardian
Win the matchFirst to three round wins
Match pointOnce a team has won two rounds, the enemy Guardian is removed and their target becomes the enemy Walker
Round length3 minutes, then overtime; urgent overtime from 4.5 minutes
SoulsNone. Troopers and kills don’t give souls.
ItemsDrafted before each round, and kept for the rest of the match
RankNot affected

Round by round

Your hero grows each round through the draft, ability points and boons:

RoundItem tiers offeredAbility pointsBoonsRespawnObjective health
1Tiers 1 to 361025 s1,800
2Tiers 2 to 361925 s3,200
3Tiers 2 to 452530 s4,600
4Tiers 3 to 4, chance of a legendary53030 s6,000
5Tiers 3 to 4, chance of a legendary103430 s7,400

A few extra rules on objective health:

  • Comeback bonus: the team that’s behind gets +1,200 health on its objective, or +2,800 when it’s facing match point.
  • Walkers get another +4,000 health on top.
  • Guardians have backdoor protection, so you need troopers with you to take one down quickly.

Overtime

At 3 minutes the round goes into overtime, and at 4.5 minutes into urgent overtime. Both are designed to end the round:

OvertimeUrgent overtime
Extra respawn time+25 to 30 s+40 to 45 s

Troopers also get much stronger in overtime, and more so in later rounds: from 1.75 times health and 1.44 times damage in rounds 1 to 3, up to 2.5 times health and 1.56 times damage in round 5. Leaving an overtime wave alone gets expensive fast.

What’s different from standard Deadlock

  • No jungle. Jungle camps don’t spawn.
  • Faster waves. Troopers spawn every 18 seconds in early rounds and every 15 seconds in later ones, starting 5 seconds before the round begins.
  • One zipline, and it has a 20 second cooldown.
  • Faster healing at base: twice the normal rate.
  • No pausing.
  • Smaller abilities. Every hero ability’s range and radius is cut by 10%, and so are item ranges and radii.
  • Item changes: Alchemical Fire deals 30% less damage, Cursed Relic lasts 2.75 seconds instead of 3.25, Mystic Expansion and Greater Expansion give a little less radius (16% and 25%), and Golden Goose Egg is disabled.
  • Legendary items. Seventeen items exist only in this mode. See Street Brawl item draft and legendary items.

How to win Street Brawl

Fight as four

With only four players a side, one pick turns a fight into 4v3, and a 25 to 30 second respawn is a big slice of a 3-minute round. Move together, start fights together and don’t chase alone. Most rounds are decided by the first fight that ends with someone dead.

Use the wave

Troopers don’t give souls here, so it’s tempting to ignore them. Don’t. Guardians have backdoor protection, so your wave is what lets you hit the objective, and an enemy wave left alone will chip your own Guardian. Push the wave into their tower right after you win a fight.

Play for overtime when you’re ahead

Overtime makes deaths more expensive and troopers much stronger. If you’re winning the round, keep the wave pushing and let overtime work for you. If you’re losing, take the fight before the 3-minute mark, while respawns are still short.

Respect the comeback bonus

Going 2-0 up feels safe, but the losing team’s objective gains up to 2,800 extra health at match point, and your target becomes a Walker with another 4,000 on top. Rounds at match point take longer. Don’t throw away a fight because you expected a quick finish.

Plan around the round 5 spike

Round 5 hands everyone 10 ability points at once, the biggest jump in the mode. If the series goes the distance, expect both teams’ ultimates to be maxed and fights to get much more explosive.

Draft for the enemy

By the time you draft, you know which heroes you’re facing, and counter items are more likely to be offered against specific heroes. Take the anti-heal, the debuff removal or the bullet resist when the enemy team calls for it. Our draft guide covers how to pick.

Changes since launch

DateChange
January 22, 2026Street Brawl added with the Old Gods, New Blood update
June 30, 2026Item draft made slightly more random; a zipline lockout at round start fixed
September 29, 2026City Never Sleeps added a Corrupted item after the round 5 draft
October 4, 2026Corrupted items quietly removed from Street Brawl again

Frequently asked questions

How does Street Brawl work in Deadlock?

Two teams of four fight on a single lane. Each round you destroy the enemy Guardian to win, and the first team to win three rounds takes the match. There are no souls; you draft items before every round instead.

How long is a Street Brawl round?

Three minutes of normal play. After that the round goes into overtime, and at four and a half minutes it becomes urgent overtime, which makes respawns much longer and troopers much stronger.

Does Street Brawl count for ranked?

No. Street Brawl doesn't affect your rank.

When was Street Brawl added to Deadlock?

January 22, 2026, in the Old Gods, New Blood update.

What happens after a team wins two rounds?

That team's next target changes. The enemy Guardian is removed and they have to destroy the enemy Walker instead, which has much more health.

Numbers on this page are checked against the game and the community-run Deadlock Wiki. Spotted something a patch changed? Tell us in #site-feedback on our Discord.